A shared map
Every kingdom in a world sits on the same map, which is 600 fields wide and 600 high. Open it from the map scroll in the menu to find neighbours, rivals and open ground. Tap any tile to see what stands there and what you can do with it. A march moves at the pace of its slowest troop, and you can track every march from your list of actions.
Scout before you strike
Scouting another ruler’s city is instant and free. The report estimates their troops and resources, and the Academy’s Scouting research makes it sharper. Knowing the defenders’ numbers tells you which troops to send.
Attacking rulers
Once neither side is under beginner protection, you may attack another ruler’s city, up to five times a day against the same ruler. Each win lowers that city’s loyalty, which recovers every hour. You can also raid an oasis to take resources without holding it.
A War Refuse card keeps attackers away for 12 hours or 5 days. Attacking anyone yourself ends it.
Oases and forts
Oases add their output to your city while you hold them. Their level runs from 1 to 10: a level 1 oasis yields 100 of its resource an hour and a level 10 oasis yields 5,000. A held oasis loses a level each day and is lost at zero, while a free one recovers.
Forts pay out gold to whoever holds them, from 20 an hour at level 1 to 200 an hour at level 10. Your title limits how many oases and forts you can hold, from one oasis at the lowest titles to ten as a Prince Regent or King. Forts start at Baron. Both can be taken from their holders, so expect to defend them.
Hunt the wilds
Send troops to a free oasis to hunt. They camp there and gather gold for as long as they stay, quickly at first and then more slowly. Call them home to collect the haul. A hunt can also come back empty or bring a treasure, and your general’s fortune shifts the odds. Riders gather fastest. Short hunts fail more often than long ones.
Moving goods and cities
You can send resources between your own cities by transport, with each worker carrying 160. To change where a city stands, see Moving your city.
Incoming-attack alerts
When an army marches on your city, the game warns you, so you have time to prepare. The ramparts and your troops at home do the rest: see Buildings and Combat basics.